Why Gaming Is the New Front Door to Fandom and How EA Built Its Ad Platform | Alexander Dao, VP of Advertising at EA
Have a question? Send us a text! Tim sits down with Alexander Dao, Vice President of Advertising & Sponsorships at Electronic Arts, to break down the official launch of the EA advertising platform and explore how console gaming is becoming one of the most powerful performance channels in the digital ecosystem. Recorded following the platform's official launch at Cannes Lions. The controller is where fandom starts — gaming is the new front door to sports. Modern audiences are trading...
Key Takeaways
- Console gaming is rapidly becoming the new front door to sports fandom, with studies showing that up to 40% of soccer fans fell in love with the sport through playing EA Sports titles before ever watching a live broadcast.
- Modern sports fans operate across three dimensions: passive viewing via broadcast, active playing on the field, and interactive engagement through video games.
- EA Sports has evolved in-game advertising beyond static background banners into dynamic, native brand moments that integrate with player progression, such as custom stadium challenges and vanity kits.
- The newly launched EA advertising platform lowers barriers to entry for marketers by introducing dynamic targeting capabilities, enabling brands to run short-flight campaigns segmented by geography.
- To solve historical measurement challenges in console advertising, EA partnered with the IAB to establish standardized impression reporting alongside mid-funnel engagement and direct-response tracking.
Have a question? Send us a text!
Tim sits down with Alexander Dao, Vice President of Advertising & Sponsorships at Electronic Arts, to break down the official launch of the EA advertising platform and explore how console gaming is becoming one of the most powerful performance channels in the digital ecosystem. Recorded following the platform's official launch at Cannes Lions.
The controller is where fandom starts — gaming is the new front door to sports. Modern audiences are trading passive television broadcasts for highly interactive console experiences, shifting where living room attention lives. Gaming isn't just complementing sports viewing; it's driving it. Studies show 35% to 40% of soccer fans actually fell in love with the sport through playing EA Sports titles before ever watching broadcast matches or attending games in person. For younger generations, the controller is where sports fandom begins, serving as a primary discovery portal for player skills, team dynamics, and league rules.
- 2:29 – Why EA launched an ad platform now and where consumer living room attention is shifting
- 3:15 – The study showing 35% to 40% of soccer fans became fans through EA video games
- 3:50 – How gaming serves as a primary discovery portal for younger sports fans
Beyond static logos: turning ad placements into interactive player experiences. In-game advertising has evolved far past static background banners into dynamic, native brand moments that add genuine value to gameplay. Dao outlines EA's strategy of combining real-world broadcast authenticity with player progression. Case in point: Visa created squad-building challenges that unlocked Visa-branded stadiums and vanity kits, while Red Bull tied in-game custom stadiums to the real-world "Wings Cup" tournament, flying winners to the Miami finals and printing EA Sports FC QR codes on hundreds of millions of retail cans worldwide.
- 4:36 – The three pillars of modern sports fandom: passive, active, and interactive
- 5:49 – Balancing player value with brand authenticity in native gaming environments
- 6:45 – Case studies: Visa's squad-building challenges and Red Bull's global Wings Cup & QR cans
Lowering the barrier to entry: dynamic targeting and sports licensing extensions. For marketers intimidated by custom, expensive gaming builds, EA's ad platform introduces scalable dynamic capabilities across titles. Brands with existing sports licenses can naturally extend their reach into interactive environments, while non-endemic brands without licenses can leverage EA's own IP—such as Ultimate Team in FC. Moreover, dynamic targeting enables flexible geotargeted campaigns, allowing brands to buy shorter flight dates in specific markets like Canada rather than committing to global multi-year buys.
- 8:58 – Why interactive in-game experiences build stronger brand affinity than passive TV ads
- 10:26 – Scaling past custom build friction with EA's integrated ad platform
- 11:20 – Utilizing unlicensed environments (EA IP) for non-endemic brands
- 13:05 – Lowering price entry points with geotargeting and short flight dates
Standardized measurement and the Domino's mid-game test. To solve the measurement bottleneck in console advertising, EA partnered with the IAB to establish standardized impression reporting across games. Beyond standardized impressions, EA measures mid-funnel engagement—such as jersey equips, matches played, brand lift studies, and social sentiment. In a standout direct-response activation, Domino's messaged competitive FC players on Friday nights with free pizza codes mid-game, allowing the QSR brand to track direct redemption rates, existing customer usage, and net-new customer acquisition.
- 14:14 – Standardizing console ad impression measurement in partnership with the IAB
- 15:30 – Case study: How Domino's drove direct conversions with mid-game free pizza codes
- 16:34 – Platform launch at Cannes Lions and what's ahead for console ads in the next 18–24 months
Connect with Alexander Dao on LinkedIn · EA Advertising
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Frequently Asked Questions
What is the EA advertising platform?
The EA advertising platform is a newly launched system that allows brands to place dynamic, native advertisements and interactive experiences across multiple EA video game titles, bringing real-world sponsorships directly into console gaming environments.
How do brands advertise in EA Sports games like FC?
Brands can advertise through authentic placement like stadium ad boards and team kits, or via interactive squad-building challenges and custom game modes that reward players with branded digital assets and real-world experiences.
How does EA measure advertising impact on consoles?
EA measures campaign effectiveness by utilizing IAB-standardized impression reporting, tracking mid-funnel engagement metrics like jersey equips and matches played, conducting brand lift surveys, and analyzing direct-response redemptions.
00:00 - Gaming Is The New Attention Engine
01:57 - Why EA Launches An Ad Platform
04:35 - How Games Create Sports Fans
05:29 - What In-Game Ads Look Like
10:11 - Why Brands And Players Say Yes
11:51 - Dynamic Targeting And Easier Buying
14:04 - Measurement Plus The Domino’s Test
16:27 - What’s Next And How To Connect
Gaming Is The New Attention Engine
Tim Rowe
What if I told you that up to 40% of soccer fans actually fell in love with sport by playing a video game? When modern audiences are trading passive television broadcasts for highly interactive console gaming, how do advertisers effectively tap into that massive share of living room attention? And what happens to conversion rates when a brand like Domino's skips the commercial break entirely to offer free pizza directly to players mid-game? Today I sit down with Alexander Dao from EA Sports to break down the official launch of the EA advertising platform. We discuss how in-game advertising has evolved from static background logos into dynamic, highly targeted brand experiences. We also walk through real-world case studies from Visa, Red Bull, and Domino's and explore why console gaming is quickly becoming one of the most powerful, under - addressed performance channels in the digital ecosystem. Make sure you hit that subscribe button so you never miss an episode. Now, onto the conversation.
Why EA Launches An Ad Platform
Tim Rowe
And ads. Advertising is coming to EA Sports, but really it's always been there. It's been like a native part of the gaming experience. Welcome to the State of Streaming Podcast.
Alexander Dao
Excited to be here, happy to chat through all things EA, EA sports, advertising, you know, the value that we're bringing to players. I appreciate the time today.
Tim Rowe
Absolutely. And would love to get into your background a little bit. You come at this from a consumer perspective. And I think that's really interesting. But maybe set a baseline, like why ads and why now for EA?
Alexander Dao
My background, most of my background has been working at consumer platforms, where the consumer was at the front and center of every experience that we develop on the advertising side. And so as we think about the opportunity and why now for EA, well, when you think about what's happening and where consumers are spending their time, right? They're spending their time on connected TV, they're spending their time on social, they're watching sports, sports is growing. These are all things that intersect with gaming. And you take a look at the time spent in gaming, and it's one of the fastest growing mediums because it allows people to actually feel that fandom that they have, right? Like you're you're an NFL fan, or you know, you are a soccer fan. Engaging with our games is a way for you to deepen that fandom. And actually, what we're seeing is, especially for the younger generations, EA sports is that front door to fandom. You know, it's no longer a ticket to the game. The controller is actually where fandom starts. We've even commissioned some studies on our own. ESPN did some studies, and it showed that for soccer, like 35 to 40% of fans actually became fans through our games. Right. And so it's so cool to say is like not only are we like creating more fans for the sport, but you know, for the most passionate fans, we're allowing them to get deeper and deeper into the experience and so and that stands out to me.
Tim Rowe
My son's 13 and he's a gamer, and he was so excited to hear that we're talking today. He immediately jumped on his PlayStation, he was playing uh NCAA. But something that I've heard even from other parents is how their kids are becoming fans of sports, and like they don't even know how how does my kid know so much about soccer? Like they don't even watch soccer, and it is so much through gaming and really becoming like a portal for discovery. You talked there about the time spent and engagement. I think I've seen some interesting data from your team about the relationship of the game being played and then the game being watched. Are you seeing that? Are you seeing a relationship between what we're doing on the console and then the actual game itself on TV?
How Games Create Sports Fans
Tim Rowe
Alexander Dao
Yeah, definitely. Like if you think about the modern sports fan, they are passive, active, and interactive, right? Like they're passive by watching broadcasts. What we're actually seeing is like sports fans, well, they have a higher likelihood of actually playing the sport themselves, right? And when we see them playing our games, they also have a higher likelihood of playing the actual sport itself. Oh wow. So that's the active piece. And the interactive piece, and that's part of the difference between gaming and sports gaming versus you know watching a broadcast is that it is interactive, right? You you can actually learn so much more about the sport because now you understand the players, their skills, different moves that they make. You can construct your own team, you understand like the different team dynamics and how to be a coach. And so there's so many different ways that you can kind of engage and build this interactivity that just really feels like sports fandom itself.
What In-Game Ads Look Like
Alexander Dao
Tim Rowe
Thinking about that, there were a few case studies that stood out, and maybe they'll be good to kind of articulate what we mean by ads in the game. I've got Visa here, I've got Coach, I've got Lowe's, three different examples. But can you maybe walk us through what the advertising experience actually looks like? How do I experience that?
Alexander Dao
Yeah, and you know, a good thing to note is um, you know, my my background, as mentioned, has always been on focusing on the consumer experience. And as we think about the advertising opportunity, we think about it the same way. It's like it always has to be driven on what value can this drive for our players. And so I think about it in different buckets. I'm gonna start with authenticity. As a sports fan, whether you're at a live match or you're watching the broadcast, you're used to seeing brands around the ad boards uh and around the edge and in the broadcast placements. You're used to seeing brands on the jerseys and the team kits. And so what we did was we made that available, right? Instead of generic kind of logos and things that are out there, we actually brought in real world sponsors into our game, into all these authentic environments. So that that added authenticity into our game. The second area that we wanted to do is figure out well, what do players actually want in-game? They want to compete, they want to progress, they want to be able to like up-level and get new skills. And so what we did was we figured out, all right, can brands help them do this? And so you brought up Visa and Red Bull. Well, this is the way we did it with them. With with Visa, we had players create squad building challenges where if that was completed, they then had the opportunity to play in a live tournament in a Visa branded stadium, right? And then decked out with Visa jerseys and vanity kits, uh, but all things we know like players love, right? And it was all brought to you by Visa. Red Bull did the same thing: vanity kits, things in game, custom stadium. But Red Bull then said, Well, what if we brought this into the real world? What if we actually created a tournament called the Winx Cup and we actually brought it to different universities? We had this be a global tournament, and then we would fly the winners to the finals in Miami. Let's take it a step further. What if we actually put FC and a QR code on retail cans globally and it hit retail stores in hundreds of countries, hundreds of millions of cans that are out there with a QR code that a player can scan and unlock content in FC. And so these are all things that like players just got super excited about and like they're asking more of. If you listen to the social chatter, they're buzzing about it. And so that that hits on that second bucket around, you know, how do we just create more excitement and engagement for our players and having brands come in and do that for them?
Tim Rowe
More than like just a generic ad, like, hey, I can put an ad in front of someone who's on a console playing a game. That is through to EA's core ethos of like, if it's in the game, it's in the game. Now you are the game, like you are part of this entire end-to-end experience from what's on the Red Bull can to my participation in the event to the live finals and trying to trying to get there myself. Like that's a that's a pretty neat thing to be able to experience as a player. So, what what's the feedback been like from the brand perspective, from the from the user perspective? What are you hearing?
Alexander Dao
You know, I think from the brand perspective, yeah, these brands are used to sponsoring or being a part of these sports in the real world. You know, they're they're used to showing up in the broadcast placements. But with gaming, with them coming in, they're able to build interactivity in a way where they can't anywhere else, right? Because the level and depth of engagements and the types of things that they're able to do and that interaction with the community, like that's what actually drives brand affinity and brand love, right? Because you're not just seeing a logo somewhere passively, you're actually interacting with the association with that brand is now so positive. You know, you're passionate about the sport, you're passionate about the game, and this brand is just making your life better and more exciting by all these experiences that they're bringing into it. And so the brand uh receptivity has been like really positive if we design and do this in the right way. And players have been positive too. You know, we're constantly listening to what players are saying, what they want more of. You know, like we've heard a lot of feedback from players on like these are the things we'd love to see more of or do. And you know, that that's how we think about the strategy for advertising is doing more and more that's driving value for our players, and then ultimately that value for our advertisers.
Why Brands And Players Say Yes
Tim Rowe
So, how do you lead that conversation then with an advertiser? Is it gaming? Is it out of home? Is it experiential? Is it connected TV? Like what is it? I guess it could be a lot of things to a lot of people, but but how do you navigate that?
Alexander Dao
I can kind of tell you the front to there's certain companies where gaming's definitely on their radar, like they're they're they they feel endemic to gaming and you know they've they've cracked the code on it. But by and large, I think most marketers, they've either tried gaming or they don't know how to operate within there, or it's like it's it's really hard because it's custom, maybe it's really expensive, but you know, they haven't been able to find a way to scale it. And so what we've really done with EA advertising is we we we set to change a lot of that. We've launched our ad platform, which integrates across multiple titles that created more dynamic capabilities that marketers can then go in and out of. So these ad boards that I was talking about around the pitch, the broadcast placements, those are all dynamic. So I think that opened it up a little bit more. But we've also had to educate the market. Say, well, you know what? Like if you're already invested in these sports, you already have licenses with some of these leagues or teams or players, this becomes a natural extension of that. Take that license and let's figure out how to like build an interactive experience for you in our games through that licensing. And then for folks who maybe they don't have the licenses, we have modes or areas within our game that are unlicensed, right? Like in FC, the ultimate team is EA IP. That's all EAs like unlicensed environments that we start to bring other brands in that maybe they're not completely endemic
Dynamic Targeting And Easier Buying
Alexander Dao
to the sport, but it becomes an opportunity for them to kind of get in front of that audience. And so we started to tap into more of the sports sponsors and uh and brands. But broadly, you know, one of the things that we are trying to educate on is like, well, you know, don't just treat it as like gaming. And even within gaming, it's you know, there's there's a lot of flavors to it. Think about it as a way for you to invest in sports. Think about it as a way for you to get in front of a premium audience that's highly engaged, right? You know, you mentioned CTV and CTV and console gaming, it shows up in the same premium environment, right? The difference is interactivity versus passive. And so I think just changing some of the awareness and ways that brands can get into this environment has really helped us, you know, partner and bring more good brands uh into the experience.
Tim Rowe
It's very exciting. Can you talk to me maybe for a minute about the workflow for those brands that don't have those existing licenses or they don't, it's not you're not a global brand like Red Bull that could activate something like this. What does the workflow look like for advertisers that do want to be in front of the audience and maybe take advantage of the ability to be dynamic?
Alexander Dao
We have made it easier, thankfully. You know, on one end of the spectrum, you heard about the Red Bull and the Visa's. But maybe brands don't have the capability to go that big. And so what we what we've done is we now give them the opportunity to create an easier entry point into our games because it's dynamic. So if a brand wants to come in and say, hey, we're only interested in reaching players in Canada, we now have the ability for them to target just Canada and then run it for two weeks, run it for a month, you know. Before they would have had to activate against all of our global players for the entire life cycle of the game, purely because of our ability to segment now and you know, go my country, have shorter flight dates. It creates a different kind of price entry point from brands to get in.
Tim Rowe
Opening up, I'm sure, a whole new world of brands and advertisers that can now participate, really democratizing the EA platform to lots of interesting use cases.
Measurement Plus The Domino’s Test
Tim Rowe
How about measurement? I know that's probably the the harder question to answer in this equation, but but how do you approach that conversation with an advertiser?
Alexander Dao
Yeah, so measurement, there's a couple different ways that we look at it. I mean, one of the first things we did, because when you think about advertising and gaming, especially on the console side, most of the gaming ad formats are custom, right? Where it doesn't look similar across games. You know, it's formats, it shows up a little bit different. And so one of the things we did was we partnered with the IAB. And the IAB helped us create standardization within gaming, where the impressions that we share out on like how many times a brand is showing up is now standardized with the IAB. So that was the first kind of like reporting and measurement. It's like, well, how many times are you actually showing up? And is it something standardized that by a third party that is believable and that we can digest? So that's one. The second is we also on the more kind of mid-fundal engagement, we will also share well, how many times did somebody wear your jersey? How many times did they equip it? How many games was it played in, and then how many impressions did that generate? We will also deploy like various surveys and brand lift studies, depending on like the activation, and then social listening tools. You know, when we when we run something, how much are people talking about it, how much of it is positive and neutral? And then, like, is the brand actually seeing a lift in like positive mentions because of the activation and experience that we're doing together? And so we're doing uh quite a bit of that. The other things we're starting to to do a little bit or test two is you know, we had a really cool activation with Domino's. They wanted to figure out a way to reward players and the most competitive players who were, you know, competing in FC on Friday night, but maybe they forgot to have dinner. So Domino's messaged all of our FC players and gave them free pizza.
Tim Rowe
Oh, get out of here.
Alexander Dao
Yeah. Which was uh you know, I'm sure you can imagine the players loved it. And so there was a code in there that players took, they put it into their checkout, and the Domino's was able to say, well, you know, how many people actually got the free pizza and how many people are Domino's customers before, how many of them are new. So we're starting to test and do cool things like that. But uh the Domino's execution was uh was an awesome one.
What’s Next And How To Connect
Tim Rowe
That's very cool. And this is all still pretty new, right? This just launched earlier in the summer back in June.
Alexander Dao
Yeah, so uh the official launch of EA advertising was in June during Cannes Lion. And um, before that, you know, we did have some sponsorships that we did, but a a lot of the announcement centered around the launch of our platform, right? And now the ability to have all these dynamic targeting, better measurement. It's still still relatively new in that space. We're building fast, expect more sophistication and announcements to come in the future, but uh it's exciting early days for us.
Tim Rowe
Yeah, I'm excited that we got to have this conversation early on. We'll be able to look back, uh, look back in time. What are you most excited about over the next 18 to 24 months?
Alexander Dao
You know, there's such a big opportunity within gaming and like the size of the audience, the time that's spent there. You know, I think if you if you take a look back in history of where marketing and advertising has grown rapidly, it's where people spent their time, right? People spent their time in social media, people spend their time streaming and you know, watching CTV, people spent their time retail media and shopping. People spend a lot of their time gaming. And it's an ever-growing kind of uh industry. And so what I'm excited for is to watch this industry grow. I'm excited for you know more and more companies, not just EA, to continue to invest in making marketers' lives easier by investing in more standardization and tools. But it's gonna be a fast-growing space and it's exciting to be at the center of it.
Tim Rowe
So you still see this as we're pretty early.
Alexander Dao
Yeah, we're we're we're we're early, and I think there's uh you know a ways to go.
Tim Rowe
I think that's gonna be exciting for a lot of folks listening to this episode. Alex, if folks want to get in touch with yourself, learn more about the product, the team, everything, stay in touch with uh with yourself and EA. How do they do that?
Alexander Dao
Well, you know, when we announced the launch of EA Advertising, we also launched the EA advertising website. So how about that? Yeah. So if folks just want to take a look, they can search EA Advertising, go to our website. There's a contact form there. As always, you know, people can try to reach out directly. They can add me on LinkedIn. Always happy to chat with the right folks.
Tim Rowe
Awesome. Alex, thank you so much for being here. We'll have to do that. We're gonna check back maybe a year from now and see how things have progressed from our perspective here at State of Streaming. We see console TV as maybe one of the biggest underaddressed opportunities. So we are long EA unofficially, not financial advice for any of the legal heads out there. But we are very excited about where this is headed. And can't thank you enough for being here.
Alexander Dao
Yeah, well, appreciate you having me. Great conversation and would love to kind of check back in the future as we continue to grow this, uh, grow this industry. We'll do just that.
Tim Rowe
And if you found this conversation to be helpful, please share it with a colleague or a client and start a conversation yourself today. We'll see you all next time.
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